• ssillyssadass
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    219 hours ago

    Starfield. It’s the definition of a “mixed” rating on Steam. It’s not bad, but it’s not good either. You play it for an hour and your reward is that an hour has passed.

    • @brendansimms@lemmy.world
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      13 hours ago

      After running through the main story once, I modded it to where you cannot buy any natural resources - they must be harvested in person and/or setup a base and and ship all natural resources to a central storage planet. This essentially turned it into a spreadsheet-logistics game which gave me a a second, much more enjoyable playthrough. But I agree - absolutely medium-tier game.

  • @Delphia@lemmy.world
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    37 hours ago

    Mechwarrior online.

    Free, online “shooter”, good community, runs on linux, gameplay is dated and doesnt get tons of dev support anymore but its still how I kill an evening once or twice a week.

  • @morbidcactus@lemmy.ca
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    37 hours ago

    From the 360 Era — Too Human
    The control scheme is bizarre at first (right stick is melee) but it works once you’re used to it. It’s Sci-Fi Norse mythology, I recall it having a pretty solid art style. I picked it up used from either Blockbuster or EB because I wanted to see just how bad it was, ended up enjoying it far more than I expected, I’ll give it a “Yeah, it’s ok”, disc images are readily available if you want to emulate it, can find a physical copy cheap online too if that’s your thing.

    This is the game that ended up taking down its studio (Silicon Knights, they developed Eternal Darkness: Sanity’s Requiem and Blood Omen: Legacy of Kain, they tried to sue Epic, who countersued and won, probably added to my initial interested tbh.

    • I Cast Fist
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      37 hours ago

      It’s interesting that Too Human began development as a PSX game, back in the late 90s. Quite a bit of development hell to go through

  • @Nindelofocho@lemmy.world
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    1619 hours ago

    Pretty much every modern AAA game. Theres an exception here and there but really smaller studios have been making bangers that AAA studios just cant seem to touch

  • @iowagneiss@midwest.social
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    216 hours ago

    The incredible adventures of Van Helsing. Decent rpg with loot but was fairly imbalanced among character classes. The real winner was the mini tower defense games in it and the spinoff tower defense game, imo.

  • @JoeKrogan@lemmy.world
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    421 day ago

    The outer worlds . it was just meh in my opinion. Not to be confused with the outer wilds game that I’ve yet to play

    • @KuroiKaze@lemmy.world
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      416 hours ago

      Well, I can sort of be impressed with what outer wilds did. I didn’t actually find it all that much fun to play, whereas I completed the outer worlds.

    • @Nindelofocho@lemmy.world
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      519 hours ago

      Outer Wilds is absolutely superb if/when you get it try to get the DLC too its a good value. Steam summer sale coming up soon if you’re in the states

    • Green Wizard
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      211 day ago

      I was going to say outer worlds as well (outer WILDS is a fantastic game IMO) the game was entirely competent, just unimpressive in every way. Except Pavarti, she is a precocious sugar dumpling and must be protected at all costs.

      • @ItsMrChristmas@lemmy.zip
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        15 hours ago

        Actual conversation had with my wife, who was watching me play near the end:

        “That chick is cute. I bet her romance is adorable!”

        “She’s aromantic and asexual, you can’t romance her.”

        “I bet her quest line is fun”

        “Nope. It’s a really boring fetch quest where you set her up on a date with some bland woman old enough to be her mother. She is also very obviously sexually and romantically attracted to this woman.”

        “…huh.”

        I love Parvati but Drinking Sapphire Wine is a terrible quest.

        • @drosophila@lemmy.blahaj.zone
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          8 hours ago

          I thought The Outer Wilds was violently mediocre, and yeah, its really long uninteresting fetch quest, but:

          • Parvati says she’s not interested in physical affection, but I don’t recall her ever saying she was aromantic. The closest thing I remember is that she feels like she’s better at dealing with machines than people, which definitely doesn’t mean the same thing.

          • I also don’t recall her ever saying anything sexual about Junlei?

          • how old does this woman look to you that you think she could have a 28 year old daughter?

  • @danhab99@programming.dev
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    623 hours ago

    Team Fortress 2:

    I’d say its gameplay is more “robust” than special. Like you can have any and every kind of fight in TF2 but none of it is more special than an FPS that specializes in any game mode.

    • @XM34@feddit.org
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      8 hours ago

      Was gonna say it. This perfectly describes the last few Assassins Creed titles. Not bad enough to put them away, but also not good enough to leave any kind of lasting impact.

      • @Tigeroovy@lemmy.ca
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        28 hours ago

        Yeah, Assassins Creed was cool at first but they just bled that shit to death with too many releases. It’s hard to keep things fresh when you put out like 10 sequels.

  • Rose
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    1 day ago

    Every Halloween, I play this Xbox 360 (I think it’s also on PC now) game called Bullet Witch.

    Basically a third-person shooter with postapocalyptic supernatural horror theme. You play as a witch who shoots zombies and weird creatures with a magic machine gun broom thing. Also you get spells. Some are bloody awesome.

    This game is peak Xbox 360 to the core. The distinct memorable thing about it is that I can actually list good and bad things about it. Level design varies between meh and decent. Some of the particular setpieces are pretty awesome though. (You get to fight at an airport, and you get to do a boss fight at the top of the plane mid-flight!) Spells are fun. The mega-spells are hella fun. (Just call up lightning and watch stuff explode.) Shooting is kinda jank but it works. Jank is explained by lore. (Why is friendly fire not a thing? Well, you see, this is a magic machine gun broom thing, so bullets dodge the civilians and allies by ~*~magic~*~.) Enemy designs are nothing to write home about at first glance, but are actually kinda memorable. (You first meet up the zombies and hey, they’re talking zombies. With military helmets and guns. Like, what? You don’t see this every day.) There are some things that seem just not very well designed, like there’s these gigantic enemies that serve as minibosses and they’re a lot less scary when you note the AI is probably bugged and they often just decide to stand at place for a while and eat a lot of bullets.

    I got this thing in the bargain bin. It’s a zombie shooty game that’s perfect for Halloween so that’s what I use it for. That’s all it does. That’s all I could ask it for. And it’s fine at it.

  • From recent memory: Starfield.

    I didn’t think it was terrible in and of itself, but it also wasn’t very good. It was just missing that certain something Bethesda RPGs had before it. Just a meh experience the whole way through.

    • @jedibob5@lemmy.world
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      81 day ago

      Starfield faked me out for a bit when I took the character creation perk that gave my character living parents that I could go visit and would show up from time to time. They were funny and adorably charming, and I thought it was an inspired touch. Little did I know that was the absolute best part of that game…

    • @OriginalUsername7@lemmy.world
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      101 day ago

      I think it was the way that exploration felt like a grind that made it so “meh”. A whole universe to explore, and you’re either going to come to a barren rock planet, or find the same enemy base/outpost 5 times in a row.

      For a game where space exploration was one of the main selling points, it felt remarkably unlike exploring at times.

    • AlexisFR
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      81 day ago

      As a big fan of space sims and action RPGs, I wrote that game off when looking at reviews and how the spaceship building system and space travel were.

      It’s like they choose the worst of Elite Dangerous and mixed it with the worst parts of previous Bethesda RPGs.

      • @CIA_chatbot@lemmy.world
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        61 day ago

        It always felt to me they wanted to create what star citizen is supposed to be someday (press x to doubt) and the. Looked at no mans sky and were like, we should add that too! And then realized the scope of that was ridiculous and half assed both of those parts.

    • Green Wizard
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      41 day ago

      Star field was just mediocre enough that it pissed me off, the loading screens and menues are egregious enough to make me go ballistic. It’s hilarious because instead of criticizing the game for actuall gameplay, at launch it was lambasted for “pronouns”. Then normal people got to playing it and actually explained the issues.

    • I Cast Fist
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      41 day ago

      I personally judge that game as plain bad with decent shooting and ok loot. The main story, and the game universe in general, are memorable for how stupidly thought out they are, even for the low standards of Bethesda post Oblivion. The citizens and assorted non-hostile npcs feel less alive than the people you run over in GTA games. They also managed to take the fun basebuilding of Fallout 4 and make it bad AND pointless - very little customization and freedom of certain objects’ placements, plus you’re better off just buying resources from vendors.

      • @brendansimms@lemmy.world
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        13 hours ago

        I modded it with the ‘no purchasable resources’ and it became a totally different game; It was all spreadsheet/logistics and organizing galaxy wide shipping to central hubs where I had to fabricate all my own materials to be able to upgrade equipment. I found that far more enjoyable, but the game is still meh. Not worth the replays like skyrim was.