I think it was the way that exploration felt like a grind that made it so “meh”. A whole universe to explore, and you’re either going to come to a barren rock planet, or find the same enemy base/outpost 5 times in a row.
For a game where space exploration was one of the main selling points, it felt remarkably unlike exploring at times.
I think it was the way that exploration felt like a grind that made it so “meh”. A whole universe to explore, and you’re either going to come to a barren rock planet, or find the same enemy base/outpost 5 times in a row.
For a game where space exploration was one of the main selling points, it felt remarkably unlike exploring at times.
The first space exploration game without space or exploration
seriously - how fuckin lazy it was to just copy/paste the same enemy outpost 500 times.