• @thesprongler@lemmy.world
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    432 years ago

    This level explains my 30+ year fear of being strangled by seaweed.

    The very few times I was able to clear this level (with a low-health Don), I immediately died in the van level. Yet I kept coming back…

  • Codex
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    412 years ago

    Earthworm Jim and several Sonic games also had really difficult underwater sections with traumatizing drowning music and timers. They really wanted our generation to stay out of the water, huh?

    • @RightHandOfIkaros@lemmy.world
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      2 years ago

      99% of the time, hard levels were to prevent people from beating the game when they rented it from a video rental store. The publisher wanted to basically “force” people to buy the game.

    • @KnowledgeableNip@leminal.space
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      2 years ago

      The Sonic drowning music pops in my head randomly during other stressful situations.

      It’s like my brain has the worst possible soundtrack.

      • @Rakonat@lemmy.world
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        72 years ago

        Years ago when hldj worked on TF2 I had a soundboard I’d play on my main server. Drowining theme is something I’d toss up when I wanted to give people a heart attack

    • Codex
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      122 years ago

      Also, I learned to give up on games from the infamous Atari ET game, which was one of the like 3 games at grandma’s house. Even understanding what’s happening on screen is difficult, let alone figuring out what you’re supposed to do.

      • @Odo@lemmy.world
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        32 years ago

        I was lucky enough to have the manual for ET lying around. It helps greatly in explaining the game’s bizarre logic (and how to escape the infamous pits). It’s not much weirder than most 2600 games once you read it, provided somebody didn’t throw it out thinking it was useless.

  • @Sabin10@lemmy.world
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    2 years ago

    Actual 80s kids grinded this level until they could make it through without taking much damage. When you only owned a half dozen games you got pretty good at all of them.

    • @Stupidmanager@lemmy.world
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      42 years ago

      I only ever had 3 when I was young(11): Mario/duckhunt combo, contra and Zelda. Boy was I excited when I got my Nintendo magazine with the first and second quest walkthrough for Zelda. But around 14 I learned Hollywood video Rented games and I got to play a lot more. This was the only game I rented and never finished cause I couldn’t afford the rental late fee.

  • @givesomefucks@lemmy.world
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    282 years ago

    What?

    I remember this game, and this wasn’t anything compared to the time I rented Battletoads for a weekend.

    That game taught kids failure

    • @NuXCOM_90Percent@lemmy.zip
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      312 years ago

      Battletoads is mostly about pattern matching. If you try to react to the speeder levels you literally cannot win because of the patterns and speed.

      The bomb defusal levels in TMNT actually have fundamentally broken mechanics (there are plenty of youtubes out there). They are “fair” once you understand those, but it mostly results in a lot of deaths about 30 minutes into a run.

      Two very different kinds of “Nintendo Hard” bullshit. Which is probably why I gravitated towards PC games at that age.

      • thingsiplay
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        72 years ago

        Exactly. Battletoads isn’t unfair, its just extremely hard (not different from Dark Souls). It’s different kind of hard, compared to Turtles, which had bad controls in example.

        • @KuroiKaze@lemmy.world
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          92 years ago

          There are definitely control issues with like the sticky walls level. Some of the jumping has like completely bullshit edge detection and the rocket riding is way harder than the turbo tunnel, but you never hear anyone complain about it because no one ever makes it there.

        • @NuXCOM_90Percent@lemmy.zip
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          32 years ago

          I very much disagree on the Dark Souls comparison. It is a large part of why there has increasingly been the distinction between “Nintendo Hard” and “Hard but Fair” with (From) Souls games very much being the latter.

          In a From-Souls, every boss short of the later DLCs (and puzzle bosses) have multiple viable paths. You can carry a tower shield or use ranged attacks or whatever.

          Whereas, in the god awful speeder sequence especially, there really is one real path and it is to memroize the pattern and enter in the specific sequence.

          The closest From-Souls got was Malenia and needing to know how to counter her Water Fowl attack. There was still the way to stagger her to death, but that was very build specific and a LOT of that game has the Dark Souls 2 problem of enemies with way too much poise. Combine that with dodging her dive bomb in phase 2 and she was VERY “sequence-y”. Which is why she got nerfed pretty heavily over the first few patches.

      • @KuroiKaze@lemmy.world
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        32 years ago

        This level is 1,000% trivial compared to the work it takes to get deep into battle toads. I never considered this that hard as a kid compared to what comes later.

    • teft
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      112 years ago

      Lion King was ten times worse than Battletoads. The developers were told by Disney to make it impossible to beat during the rental period. That game was the first time I rage quit.

        • teft
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          42 years ago

          SNES. Was there a difference between the two in regards to gameplay?

          • Transient Punk
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            22 years ago

            I’m not 100% certain as I only ever had it on SNES, but I’ve heard that the way the frame timings worked on SNES made the jumping in levels like Just Can’t Wait To Be King much harder. YMMV

      • @FollyDolly@lemmy.world
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        22 years ago

        Oh god that Lion King game. That wildebeest sequence was the first time I experienced tunnel vison. What the godamned fuck Disney?

    • krellor
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      52 years ago

      My favorite was ghosts and goblins, beating it just to find out you have to beat it twice to actually win. That was rough one.

    • @SinningStromgald@lemmy.world
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      22 years ago

      I distinctly remember my cousin and I beating Battletoads. The worst part was the boss where you had to throw the adds at the screen to hurt him. Otherwise I have very rosy recalls of the game.

  • @littlecolt@lemm.ee
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    262 years ago

    I didn’t learn that shit. I got incredibly good at this level. It only took a few months.

  • @Skyline969@lemmy.ca
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    262 years ago

    Oh, so that’s what it’s like to access trauma-blocked memories from ages ago. Thanks OP.

  • @recapitated@lemmy.world
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    242 years ago

    Every 10 years I think “huh I wonder why I never finished that game”. This was thoroughly blocked from my memory until today.

  • @xyzzy@lemm.ee
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    2 years ago

    This stage was tough, but it wasn’t unfair; I beat it many times. The next stage, the one with the Turtle Van—that one was tough because of the mob enemies and because I had no idea what I was supposed to do. Watching long plays of it later, it’s really obvious why I only beat it a few times. The Mechaturtle boss was also brutal!

    I never did make it past the airport. This game was ridiculous.

    • @KuroiKaze@lemmy.world
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      42 years ago

      Yeah, I am always surprised by people complaining about the damn when it’s so much easier than what comes afterwards.

      • @kill_dash_nine@lemm.ee
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        32 years ago

        The biggest challenge I feel is actually knowing where to go to diffuse the bombs. As a kid, I could pretty much beat dam level on the first try after I knew where I was going.

    • krellor
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      42 years ago

      I remember the first time beating the dam level, only to get to the van and be absolutely confused about what to do next. Good times!

  • @flop_leash_973@lemmy.world
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    122 years ago

    That level is what teaches you that sometimes things are not built to be fair and are in fact built to frustrate you and make you fail.

    • zib
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      102 years ago

      Late 30s here and I beat that level for the first time very recently. My mind was blown when I learned that was not the final level of the game.

    • @Rakonat@lemmy.world
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      72 years ago

      I think I know what platform you are talking about, a gap right at the ceiling you needed to cross to get missiles for the battlewagon. You just needed ro walk across.

        • Tom
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          22 years ago

          Nice video about it here : https://youtu.be/cZLed1krEEQ

          Tldw: US DOS version actually has 2 separate impossible jumps on a level that aren’t present on the European DOS or NES versions.

  • Bilb!
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    72 years ago

    The MS-DOS version of this game was actually not winnable without cheats because the jumping physics changed and they didn’t update the level layouts for that.