Jeze3D.bin 💾 to RetroGaming@lemmy.worldEnglish • 2 years agoThis level is when 80s kids learned for the first time that it's ok to give up.lemmy.zipimagemessage-square81arrow-up1380
arrow-up1379imageThis level is when 80s kids learned for the first time that it's ok to give up.lemmy.zipJeze3D.bin 💾 to RetroGaming@lemmy.worldEnglish • 2 years agomessage-square81
minus-squarethingsiplaylinkfedilink4•edit-22 years agoHere is a very good technical video about this topic: The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code Edit: I linked the wrong video. Here is the one I wanted to link, from the same guy: The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code
minus-squarethingsiplaylinkfedilink2•2 years agoGlad you like it. He always does this in-dept technical explanation, which sometimes is too technical for me. I noticed it wasn’t even the video I wanted to link and updated the reply with the additional link about the water level specifically.
minus-squareGrappleHatlinkfedilinkEnglish1•2 years agoWow! What a cool video! And what a cool channel! I’ve watched a few now, thanks for pointing it out!
Here is a very good technical video about this topic: The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
Edit: I linked the wrong video. Here is the one I wanted to link, from the same guy:
The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code
This was a great watch. Thanks for posting it!
Glad you like it. He always does this in-dept technical explanation, which sometimes is too technical for me. I noticed it wasn’t even the video I wanted to link and updated the reply with the additional link about the water level specifically.
Wow! What a cool video! And what a cool channel! I’ve watched a few now, thanks for pointing it out!