If you check my comment, I will show you my current Dying condition that I have been able to test on the field.
It’s 80 % the one from XP to level 3, with a few things changed and actually used in a DND game :)
Enjoy
If you check my comment, I will show you my current Dying condition that I have been able to test on the field.
It’s 80 % the one from XP to level 3, with a few things changed and actually used in a DND game :)
Enjoy
You can also just move and roleplay and nothing else
Go and reread your comments. Look at what you’ve actually been saying. Here you’re reminding me it’s actually more complex than I described, after claiming it’s incredibly simple. In your past comments you flipped from “it’s easier to modify a game than learn a new one” to “actually I like putting more work in than if I just got a game that works”.
You’re not actually arguing that there are any benefits to the rule, you’re just flipping through positions trying to justify using it. Its perfectly fine to say that a system doesn’t actually do what you want and to find a system that does - there are plenty of OSR games that are very similar to 5e while adding those extra edges you’re looking for - but right now you’re adding a bunch of extra complexity that is suitable for high crunch systems, not simple ones like 5e.