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Joined 2 years ago
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Cake day: July 4th, 2023

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  • The purpose of these is that the company gets to deduct charitable donations from its revenue before taxation. Even if you are in a position to give you probably shouldn’t use this method.
    If they’ll actually open their own wallet in e.g. a fund matching program, there might be net benefit, but don’t do it just to help companies avoid their fair share of taxes.




  • Not one I’ve watched yet, but there definitely is some magic to listening to someone talking about something they really care about, if you connect with them as a communicator.
    Like, I don’t have any relationship to Disney’s Buzzy animatronic myself, but I’ve rewatched Jenny Nicholson ranting about it more than once because it’s fun. Captain Disillusion talking about the effects work that inspired him also feels kinda similar.


  • Really appreciate her work - the educational stuff is good at putting things into a context and giving laypeople some mental coathooks to hang things off of, and I like how she emphasizes the video explainer format is a provider of jumping off points more than a source of real understanding.
    Her discussion of media and news is maybe not as relevant here but still pretty on point in my experience.



  • It’s the parts of a program’s concepts, rules and behaviours that are specific to the program’s task. For instance

    • Items, a shopping cart and the conversion of such a cart into an order at checkout in an e-commerce application.
    • Clips of video and audio, static images etc. and the compiling of these into a single output video for a video editor.
    • Vertices, triangles, meshes, animation rigs etc. for a 3d editing program.
    • Accounting standards and tax laws for an accounting system.

    When developing software you deal both with these kinds of specifics and generically reusable concepts that are more purely computational science, so a term to distinguish them is handy.







  • @MagosInformaticus@sopuli.xyztoADHD@lemmy.world...
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    10 months ago

    It’s also my favourite place to kill monsters, take their stuff and use it to get better at killing monsters and taking their stuff. I do feel like it has so much build space to explore I find building without some reference to a guide frustrating, but it manages that progression well and the atlas passive trees are a neat way to let you customize what content you want to engage with.


  • @MagosInformaticus@sopuli.xyztoADHD@lemmy.world...
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    10 months ago

    Incremental games are a bit of an “I know it when I see it” grouping, but two typical characteristics are progression systems nested within each other and game loops that start simple but “flower” into a number of more detailed and mutually interacting ones over the course of play.
    Universal Paperclips is a nice example, casting you as a newly built AI with the goal of making as many paperclips as you can. You start out able to make paperclips and sell them to humans for funds you can then use to invest in more capabilities. You work on building trust with the humans so they’ll let you do more things, and on making more clips faster, and there is a lot of escalation from these humble beginnings. Some other good ones are Cookie Clicker and, if you’re into programming puzzles, Bitburner.


  • @MagosInformaticus@sopuli.xyztoADHD@lemmy.world...
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    710 months ago

    This is definitely important in making the very most engaging base-builders - a pleasing mixture of longer term goals (manufacture this piece that I can eventually put in a future science pack or whatnot) and under-performing pieces of your older infrastructure that you have to scale up or re-plan is just so helpful for getting you into that flow state.