deleted by creator
deleted by creator
I tested in these games - ls -1 "$XDG_CONFIG_HOME/mod-manager"
:
active = "my"
[my]
mods = [
"nocape",
"upscaler",
]
[upscaler]
# https://github.com/cdozdil/OptiScaler
# v0.7.7-pre9
mods = ["OptiScaler"]
[upscaler.environment]
WINEDLLOVERRIDES = "version=n,b"
[nocape]
mods = [
# https://www.nexusmods.com/gothamknights/mods/330
"BatGirl Cape Off",
]
/mnt/games/mod-manager/Gotham Knights/
├── BatGirl Cape Off
│ └── Mercury
│ └── Content
│ └── Paks
│ └── ~mods
│ ├── BatGirl_Cape_OFF_Demon_26_P.pak
│ ├── BatGirl_Cape_OFF_Demon_26_P.ucas
│ ├── BatGirl_Cape_OFF_Demon_26_P.utoc
│ ├── BatGirl_Cape_OFF_Eternal_13_P.pak
│ ├── BatGirl_Cape_OFF_Eternal_13_P.ucas
│ ├── BatGirl_Cape_OFF_Eternal_13_P.utoc
│ ├── BatGirl_Cape_OFF_KnightOps_41_P.pak
│ ├── BatGirl_Cape_OFF_KnightOps_41_P.ucas
│ ├── BatGirl_Cape_OFF_KnightOps_41_P.utoc
│ ├── BatGirl_Cape_OFF_Metal_36_P.pak
│ ├── BatGirl_Cape_OFF_Metal_36_P.ucas
│ ├── BatGirl_Cape_OFF_Metal_36_P.utoc
│ ├── BatGirl_Cape_OFF_NeonNoir_22_P.pak
│ ├── BatGirl_Cape_OFF_NeonNoir_22_P.ucas
│ ├── BatGirl_Cape_OFF_NeonNoir_22_P.utoc
│ ├── BatGirl_Cape_OFF_NewGuard_5_P.pak
│ ├── BatGirl_Cape_OFF_NewGuard_5_P.ucas
│ ├── BatGirl_Cape_OFF_NewGuard_5_P.utoc
│ ├── BatGirl_Cape_OFF_Privateer_31_P.pak
│ ├── BatGirl_Cape_OFF_Privateer_31_P.ucas
│ ├── BatGirl_Cape_OFF_Privateer_31_P.utoc
│ ├── BatGirl_Cape_OFF_Shinobi_46_P.pak
│ ├── BatGirl_Cape_OFF_Shinobi_46_P.ucas
│ ├── BatGirl_Cape_OFF_Shinobi_46_P.utoc
│ ├── BatGirl_Cape_OFF_Titan_9_P.pak
│ ├── BatGirl_Cape_OFF_Titan_9_P.ucas
│ ├── BatGirl_Cape_OFF_Titan_9_P.utoc
│ ├── BatGirl_Cape_OFF_YearOne_18_P.pak
│ ├── BatGirl_Cape_OFF_YearOne_18_P.ucas
│ └── BatGirl_Cape_OFF_YearOne_18_P.utoc
└── OptiScaler
└── Mercury
└── Binaries
└── Win64
├── amd_fidelityfx_dx12.dll
├── amd_fidelityfx_vk.dll
├── D3D12_Optiscaler
│ └── D3D12Core.dll
├── libxess.dll
├── libxess_dx11.dll
├── nvngx.dll
├── OptiScaler.ini
└── version.dll
No idea why that tree is broken in monospace - it works in the preview, sorry!
I’ve built my own folder based mod-manager: https://github.com/Lucki/mod-manager
It’s using OverlayFs to lay mods on top of the game files which allows for easy switch-arounds of mod sets while keeping each mod separated in their own folder. It’s based upon config files and allows to freely collect mods in sets, even nested.
It’s probably full of unnoticed bugs because I’m the only one using it, but it works 🤷 I do have a bunch of convenience stuff queued up locally though. They need a bit of polishing but soon it’s ready for another push.
Maybe give https://vdo.ninja/?screenshare=&quality=0 a try? That’s also completely WebRTC direct connection based. Saved as a bookmark it’s simple to spin up a stream, so the chat decision is disconnected from the streaming.
If this happens after closing a tab: Search the direct tab to the left of the previously closed one and open it.
I noticed similar behaviour when the tab to the left isn’t loaded at closing time. It also affects all other websites being unresponsive.
I once set up https://laminar.ohwg.net/
It has the special quirks that it’s configured outside the repository and script based. Listening for webhooks from forgejo needs an additional service though. (Like https://github.com/adnanh/webhook)
Demo: https://ci.ohwg.net/
I guess this answer is about the returning of licenses? Click on “Jetzt lesen” and the web reader opens. In the upper left you can return to the overview to see all your ready to read media and there’s the option to return the book.
Wow, 2028. Well, your example isn’t even available at all here: https://www.onleihe.de/nbib24 Some libraries do send the login information with email so you could try to join a different library within a better area remotely.
Maybe there are different Onleihe services but the one I know of (onleihe.de) has multiple “copies” available, visible in the book “Infos” tab. Revoking licenses is also possible in the web reader. The revoking could be easier and it would be nice having even more licenses available for high demand items, but it isn’t nearly as bad as you’ve described.
Sadly the translations are shit and even worse than the infamous Google translator. Nothing comes even close to DeepL. At least it’s local though.
Looking in the aur libstdc++5-bin package it’s getting it from Debian pre-compiled: https://packages.debian.org/bullseye/libstdc++5
I don’t know about Nobara, but if isn’t available there you can get the library from the same source and use
LD_LIBRARY_PATH
to load that library.