• @pulsewidth@lemmy.world
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    216 minutes ago

    TLDR: dunno if anyone wants to replicate it today, because the experience of early years Rocket League is completely gone now. So ‘they’ dont even have a reference point to replicate.

    Psyonix fumbled RL so hard its not funny. I have 1500 hours on Steam since launch. In my experience, like with a lot of competitive online games, RL became more and more sweaty and toxic as time progressed - it’s already not the largest pool of players, and even when queuing casual matches you’re matchmade with similarly-skilled players - so once you’ve been playing for say 50 hours you find yourself in quite a few toxic matches with higher-skill players. But, there was thankfully a remedy - anyone wanting to chill simply used the fun modes (snow day, rumble, and hoops) and told anyone who was toxic in game to get bent. I had a crew of several dozen regulars that I’d befriended and we enjoyed hitting those modes because they were taken much less seriously than the standard 2v2 or 3v3 matches. Many many laughs had over the years I played. Then Psyonix retired those modes from the casual queue/playlist and made them competitive-only around 2019 - no reason cited. This pretty much quadrupled the queue times for those modes, and ensured the matches were higher stakes (rank points) and more toxic. Why?

    This was not the first or last time Psyonix made decisions that the community at large hated. Every controversial change they made was met with a lot of pleading on the forums (and Reddit) with devs to reverse course, which they would hand wave with ‘we’ll take this feedback on board’ kind of responses, then as time ticked on we saw lootbox after lootbox/decal/season-pass/timed-exclusive-grind-drops/paid-cars hit the game… And dev focus started to become clear. Before you say ‘they had to pay for the game’, this was all before the game went F2P. It became obvious that dev priority was ways to make the game even more of a dopamine-to-wallet loop, and casual fun is not a priority, they wanted an e-sports scene. I guess the casual players fit none of those goals.

    At that point my RL friends persisted gettinf together regularly for private matches (so we could still load the fun modes), but the ability to just load into the game and queue up some relaxed no-stakes silly car soccer (or hockey, or basketball) was long gone for experienced regulars - i can’t imagine it was easy for new players to get into the game at that point. Gg. Haven’t even had it installed for a few years now, and I read now they removed the ‘fun modes’ entirely from the ranked queue options now, so they just come back for seasonal events? Why??

    Psyonix had a money printer and they broke it by trying to make the money print faster. Thanks for coming to my Ted Talk.

  • @VolumetricShitCompressor@lemmy.dbzer0.com
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    17 minutes ago

    I stopped playing when they decided to require an Epic account to log in years AFTER I bought the game on Steam. It shouldn’t be allowed to alter the terms and conditions in that way afterwards. I bought the game on steam to play it on Steam and wouldn’t have otherwise if a third party account would’ve been necessary.

  • @madsen@lemmy.world
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    568 hours ago

    Epic has been trying real hard to remove the mojo tho. I have 1000+ hours in Rocket League, very few of those are from after Epic hyper-enshitified the game.

    • @masterspace@lemmy.ca
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      41 hour ago

      epic bad, upvotes plz

      Epic barely changed it. You stopped playing because you put 1000+ hours into it and eventually got bored and moved on.

    • @trashboat@midwest.social
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      73 hours ago

      Not long ago I tried to log in for the first time in a year or two, and I was stopped by a big long TOS agreement that promptly made me switch to another game

    • froufox
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      44 hours ago

      After switching to Linux I felt so disappointed finding out they stopped Linux support

    • IndiBrony
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      136 hours ago

      Exactly the same boat. I got to about 900 hours. I’ve barely touched it since Epic took over.

      For me, it started when they took the non-standard maps out of competitive play.

      • ℍ𝕖𝕝𝕚0𝕤
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        42 hours ago

        For me, it started when they took the non-standard maps out of competitive play.

        I’m guessing you’re talking about the old neo-tokyo map. I felt it was a bit chaotic for ranked myself, so I liked that change. But Epic is still trash, don’t get me wrong 😂

        • IndiBrony
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          42 hours ago

          All of them, to be fair.

          Badlands, ARCtagon, and Tokyo Underpass were all great challenges and really fun imo.

          With the standard maps, there’s no variation.

          When the maps went standard I started playing a lot more snowy day, hoops, rumble and dropshot.

          Unfortunately, I know I’m in the minority who enjoyed the novelty of the nonstandard maps.

      • @amzd@lemmy.world
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        58 hours ago

        Removed trading so that items could be crosscompatible with Fortnite which no one asked for

        • @FigMcLargeHuge@sh.itjust.works
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          97 hours ago

          How about getting rid of casual Snow Day. I got on a year or so ago and you couldn’t even play Snow Day as they moved it to some rotating schedule where it was swapped out every other month with some other game mode. Who does shit like that?

  • @hefejefe@lemmy.world
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    4912 hours ago

    Probably the most addicting, infuriating game I’ve ever played. Got it for free too on PSN.

    WOW!

    and

    What a save!

    Trigger me to this day.

  • @makeshiftreaper@lemmy.world
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    3512 hours ago

    First and foremost it’s bold to put this out before Drag x Drive releases which is just weird enough to become its own thing. Second, even the owner Epic doesn’t even seem to know what to do with Rocket League because they seem to be trying to make it part of Fortnite. Thirdly, esports are everywhere, sorry not all of them look like legacy sports but that’s not a problem for people playing the games

    • @ampersandrew@lemmy.world
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      1111 hours ago

      First and foremost it’s bold to put this out before Drag x Drive releases which is just weird enough to become its own thing.

      That’s cute.

      • @makeshiftreaper@lemmy.world
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        411 hours ago

        Look man, as someone who thought Switch 2 mouse controls were a gimmick and has sunk 17 hours into Civ VII, I don’t feel confident enough to tell all these people that they are wrong. If I had been in college and was told people could get scholarships for NASCAR Soccer I would have laughed in your face. Being that cocky is asking to be wrong

        • @ampersandrew@lemmy.world
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          811 hours ago

          I’m not a betting man, but if I were, I would put good money on this being closer to Excite Truck in the public consciousness a few years from now rather than one of the most successful games of all time. So no, it’s not bold to think that Drag X Drive isn’t going to supplant Rocket League.

          • @philophilsaurus@sh.itjust.works
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            11 hours ago

            It doesn’t help that Nintendo seems to actively hinder competitive play in their games. It’s not starting from a winning position, but I wouldn’t count it out entirely.

    • D06M4
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      410 hours ago

      My partner and I had a lot of fun playing RL back when it released. We both purchased it. Toxicity in matches grew exponentially soon after and she was the first to eventually get tired of it’s chat, players scoring against their team, and so on. We both stopped playing and then it’s dev studio was sold to Epic Games and the EGS account requirement was that last little push we needed to know we wouldn’t play it ever again. Still, we share some very good memories of that game. I’d say it was worth the purchase.

  • @Olap@lemmy.world
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    79 hours ago

    Clearly never played proball, a quake3 mod which was a fucking hoot and laid a lot of groundwork for Rocket League. Did hours of this at LAN parties

    Soccer tournament for unreal was also excellent. Deathball for 2004 for was also brilliant. I’d love to see CoD or Fortnite do a modern fps take on the concept

    • @RamenJunkie@midwest.social
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      11 hour ago

      During Overwatch Summer Games, they have Lucio all, which is just Rocket League with Lucio, maybe that is what you are thinking of?

    • @GoTime@lemmy.world
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      1311 hours ago

      Yeah it’s called Rematch. It’s like soccer with humans and much fun. They should make an IRL sport like it /s

      • @Gork@sopuli.xyz
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        59 hours ago

        I dunno. A sport that uses balls? Never gonna be popular.

        Nothing can compete with Basketcube, Basetetrahedra, or Foottesseract.

    • @Damarus@feddit.org
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      17 hours ago

      Rematch hasn’t released yet, but a few public playtests happened. While there are some strong similarities to Rocket League like controlling a single player, the walled arena and having a form of boost, it’s still very different and hasn’t yet given me the same thrill.

      Rematch does not have the verticality, and so it’s missing a whole dimension (and multiple degrees of freedom) of skill expression. The arena is significantly larger, as it’s built for more players, which results in a much slower game. It has the potential to be a very solid new esports game, however I can’t see it pulling away many players from Rocket League.