• @Spacehooks@reddthat.com
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    35 hours ago

    Loved stray but with each chapter being so different it was 3 different games to me. Hopefully they make another.

    • @MystikIncarnate@lemmy.ca
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      24 hours ago

      I have theories about the game that are neither proven nor disproven by what is in the game.

      I hope another is made simply to quell my curiosity on those theories and see whether I was right or not.

  • @SilverShark@lemmy.world
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    1023 hours ago

    Stray is such an amazing game. Real work of art. I love how we discover more and more of the story of this world.

    I can’t wait to play Expedition 33.

    • @brisk@aussie.zone
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      26 hours ago

      I desperately want to play through it but they seem to have made some weird technical decisions with the sound system and I don’t get half the sounds on any of my devices.

    • @ILikeBoobies@lemmy.ca
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      71 day ago

      Anno games

      AC Odyssey

      Immortals Fenix Rising

      Mario x Rabbids games

      Prince of Persia TLC

      Rocksmith is great for learning guitar

      • @korazail@lemmy.myserv.one
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        821 hours ago

        Real talk. Ubisoft in general have made some great games. Their current business model is to pump out repeats of things that worked, and so earn our scorn for them ‘as of right now’.

        Who played AC 1 and didn’t want more. That we’re now up to AC 76 doesn’t diminish that they made something fun before they beat it to death.

        Even their primary accomplishment of making every open-world game follow their formula of ‘1000 sidequests, item hunts and mini-puzzles’ doesn’t detract from the fact that those were really fun the first few times.

        I wish the best to all the ex-Ubisoft developers. Go make cool shit without the $business oversight$. In an ideal world, the publisher should be there to cover the gaps when a new concept falls flat, not to force developers to keep doing the same profitable thing and otherwise stifle innovation.

        • @MystikIncarnate@lemmy.ca
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          14 hours ago

          I stopped playing AC when zero punctuation pointed out that the game was entirely useless gofer quests. Go over there and listen to x lines of dialog only up go back and listen to y lines of dialog only to return to the first person and listen to more… And these locations were not near eachother. It was a time sink that had little point to it.

          Other games use similar mechanics at times but often not with characters that are so far apart and/or not without some kind of fast travel system that can make the whole process faster.

          I get what they were trying to do; that specific game had new movement mechanics that I completely ignored and just wanted to get on with it. The idea was that you were supposed to learn the new mechanics while traveling between places…

          The whole thing just set me off and I stopped playing any and all AC games beyond that point. I’ll probably go back and play AC 1, maybe 2 again… But the rest… Idk if I’ll ever touch them.

          • @brucethemoose@lemmy.world
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            4 hours ago

            Go over there and listen to x lines of dialog only up go back and listen to y lines of dialog only to return to the first person and listen to more…

            Other games use similar mechanics at times but often not with characters that are so far apart and/or not without some kind of fast travel system that can make the whole process faster.

            IMO the problem is character writing.

            As an example, AC Odyssey had some great gems, like the underworld, that island intrigue quest, anything involving Phoebe, though many “mundane” quests had quirky characters too. Kassandra’s VA killed it through the whole game. I still remember all that, and I remember enjoying the in-between because I loved the characters and scenery. It was such a compelling reward.

            It did have filler quests though.

            …If talking and exploring itself feels like a chore, then that’s the problem IMO. It shouldn’t be a low point between gameplay.

      • @chiliedogg@lemmy.world
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        623 hours ago

        Mario/Rabbids is the game nobody asked for or expected anything from, and it turned out great. Instead of just a knockoff silly minions game, it was an amazing XCOM-lite with fun environments and suprisingly-deep tactical gameplay.

      • @breecher@sh.itjust.works
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        224 hours ago

        AC Odyssey is 7 years old though. I don’t know any of the other titles, but I suspect they are not exactly recent either.

  • Mwa
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    91 day ago

    never knew Stray was made by a ex-ubisoft employee

    • @ohshit604@sh.itjust.works
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      20 hours ago

      Ubisoft has been releasing games half-assed over the last 10ish years also, they turned Rainbow 6 Siege from a $60 first-person shooter with lootboxes into a free-to-play with “Premium” membership.

      Also neglect & ban Linux/SteamOS users who want to play their games.

      This post shows that Ubisoft devs have real potential if they aren’t constrained by corporate greed and bureaucrats.

      All in all, fuck Ubisoft.

      • @PresidentCamacho@lemm.ee
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        17 hours ago

        Also neglect & ban Linux/SteamOS users who want to play their games.

        Neglect, Thats almost every studio on the planet, linux gaming is being held up by steam through proton. Tell me more about the banning end of that comment though?

  • ssillyssadass
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    742 days ago

    Ever notice how the best games out there are either indie games or made by ex-devs formerly from a big developer?

    Capitalism does away with ingenuity and creativity. Look at the biggest developers, like Ubisoft or Activision or EA, and their most flagship product(s), and you’ll see that none of them are inventive in any way, they’re all just regurgitated forms of whatever sells.

  • @Justdaveisfine@midwest.social
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    2 days ago

    The unfortunate truth is there are likely a lot of very talented developers at most big studios who ultimately don’t have a say on what goes into the game.

    Many don’t turn around and try making a start-up game though, most just burn out of the industry forever.

    • @MonkeMischief@lemmy.today
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      18 hours ago

      Many don’t turn around and try making a start-up game though, most just burn out of the industry forever.

      I think a big reason for this is because they need to have some kinda airtight clandestine OPSEC if they want to work on anything themselves that they plan to show anybody.

      It’s been common practice for AAA’s to say “Anything you make while you’re employed here at all is ours.” Sometimes even if you’re not AT the studio when you do it.

      They just simply assume entitlement to your creativity.

      So, quit and make that indie darling, right? But then you need a financial “runway” set up, which sets a hard time limit on production and adds a ton of stress, and you’d better hope it sells well enough to make back the lost income.

      The indie successes we’ve seen are nothing short of extraordinary, but also a textbook example of survivorship bias in action. For every success, there’s a million projects that never got off the ground, much less sold successfully.

      Facing all this…I celebrate the efforts that beat the odds, and love genuinely good games that simply didn’t sell enough to keep the ball rolling.

      But I don’t fault anybody for just going into something more stable before burnout hits, and they would be destroyed from the inside out.

    • @JeSuisUnHombre@lemmy.zip
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      442 days ago

      The way business is structured in the modern day completely strangles progress and innovation by ignoring and sometimes even punishing workers trying to improve. Companies should be run by workers not businessmen so that there’s a focus on the product rather than profit

      • @corsicanguppy@lemmy.ca
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        252 days ago

        I worked at a company run by a SWEngineer.

        He was code-smart for code, but really bad for business.

        You need to get a real CEO who does management, but keep that person in firm check by mandating half the board be stacked by engineers. Even as advisory roles, like if your company makes widgets you should have some Serious Fucking widget people dominating the board for big decisions.

        “You make one thing” is like “you had one job.”

        (And if you make two things so disparate, spin one off into a sub)

        • @JeSuisUnHombre@lemmy.zip
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          212 days ago

          My argument is not “have someone better in charge” rather it’s “we should have less hierarchy in the workplace”

  • @AdrianTheFrog@lemmy.world
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    542 days ago

    Played through stray for the first time recently

    The game was great, especially for how relatively small the team was, but honestly the reveal of the largest mystery in the game was very underwhelming.

    It’s still a good game though, I do recommend it.

    • @lath@lemmy.world
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      442 days ago

      Hey, your cat thinks you’re underwhelming as well, but she’s fine with that as long there’s food and scritches.

      • perishthethought
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        102 days ago

        scritches

        🤎🤎🤎
        Awww, and here I thought only my family uses that word.

        • @lath@lemmy.world
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          21 day ago

          No, no… It’s the proper denomination favoured by our kitten overlords. They whisper it into our ears as we sleep so that we may subconsciously start using it without getting suspicious.

          It usually happens only when they plan for long-term associations.

    • @Dadifer@lemmy.world
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      2 days ago

      The reveal that

      Tap for spoiler

      there’s a dedicated meow button

      ? I thought it was incredible.

  • @pyre@lemmy.world
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    212 days ago

    it isn’t Ubisoft to thank, it’s the “ex”. suddenly not having to waste your life peddling more assassin’s gray sludge can do wonders for your creativity.

  • @verdigris@lemmy.ml
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    312 days ago

    Stray was so mid… If it didn’t have cute cats it would have been forgotten instantly.

    I was most flabbergasted by the fact that you never hunt anything!! What a miss! How do you make a game where you play as a cat without any stealth stalking of prey??

    • @taro_purple@sh.itjust.works
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      I remember when the first screenshots for it came out years ago as a cat game inspired by Kowloon Walled City and thought it would be this profound game where you play as a stray cat who weaves itself in and out of all the lives and stories of the people there…and then it turned out to be this really basic linear game. I was so disappointed.

    • So… you found it mid because it didn’t have more robust stealth mechanics than dealing with the Sentinels? It wasn’t GOTY material, but it was one of my top games that year. Do you also find games like Destroy All Humans, Portal, and Firewatch mid?

      Disclaimer: I’m not mad if you find all those mid, just want to know what your baseline for a “good” game is.

    • @daggermoon@lemmy.world
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      32 days ago

      Damn it, I bought this game. I was hoping it would be like Endling but less sad. That game made me cry like a bitch and I haven’t played it since.

  • Rayquetzalcoatl
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    192 days ago

    Ubisoft is the sexual abuse place right?

    …or is that Activision Blizzard?

    …or Rockstar Games?

  • @jballs@sh.itjust.works
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    222 days ago

    Highly recommend Expedition 33. The game play is exactly what I’ve been looking for in a game, and the story and world are both amazing.

    • ssillyssadass
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      42 days ago

      I want to get into it, I even own it and I’ve enjoyed the like 4 hours I’ve played already, I just can’t get back into it for some reason.

    • @Pacattack57@lemmy.world
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      42 days ago

      I am concerned about expedition. Everyone I know that’s played it, finished it in 3 days. That is a lackluster amount of gameplay. And that’s with a job. It’s not like they were no lifeing it or something. It’s on Gamepass though so I’ll play it soon

      • @nyctre@lemmy.world
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        81 day ago

        Oh, that makes me wanna play it even more. Every single time I play a big RPG like witcher, cyberpunk, Baldur’s Gate, kingdom come, etc. I enjoy the first half and then I just speedrun the rest to finish the story. There’s nothing wrong with a 10-30hour game, honestly. Hell, a short hike is like 1-3 hours and I don’t feel bad at all for buying it.

      • @jballs@sh.itjust.works
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        2 days ago

        I’ve got 30 hours into it and haven’t finished it yet. I feel like it’s got a decent amount of gameplay so far. Plus I am already planning a replay once with different party members. I’ve also heard the story is better in the 2nd playthrough (you don’t really figure out wtf is going on until pretty far into the game). Definitely worth checking out, especially if you have Gamepass.

      • @MonkderVierte@lemmy.zip
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        1 day ago
        • Shitty Linux client with unfixed usability bugs for years.
        • Can’t play games without that shit client and the built-in webbrowser running, even over Lutris (because DRM).
        • Forced updates.
        • And near monopoly.
        • @sploosh@lemmy.world
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          131 day ago
          • It’s the best game store for the paying customer on Linux by a long shot
          • True
          • You can roll back to previous versions
          • See #1
          • @MonkderVierte@lemmy.zip
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            6 hours ago

            It’s the best game store for the paying customer on Linux by a long shot

            Store: that’s a strawman argument; depends on what you prioritize.

            Launcher: not by a long shot. And it’s ugly too and themes are mostly broken now.

            You can roll back to previous versions

            Sometimes. For a while. Which doesn’t help, if the major modder has given up, because of weekly forced breaking updates of the game. Can’t just keep the version that works, even though games are one kind of software where updates are not critical.

        • unalivejoy
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          131 day ago

          And near monopoly.

          Can you really call it a monopoly when the competition keeps shooting itself in the foot?

        • @Dragonborn3810@lemmy.world
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          24 hours ago

          I’ve played stray on both a pop!os desktop and a steamdeck and it ran wonderfully?

          Doesnt even apply to other games either, just about every game ive attempted to run on steam has worked brilliantly, only issues being games with certain anticheats. Whereas other launchers like epic take 5 years to load and I couldn’t get the games to even run. Gog doesnt have Linux support, however has worked somewhat well for me in the past once lutris got it working.

        • @jellygoose@lemmy.ca
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          24 hours ago

          Loonix users when games designed for windows don’t run on their OS held with duct tape and bubble gum: 😤

          • @MonkderVierte@lemmy.zip
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            6 hours ago

            The Linux Steam client is built for Linux. Yet the clicking-through of some workshop popup-menues still happens.

            Yet with Lutris and GoG, it’s a seamless experience.