• Metostopholes
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    18521 days ago

    Huh, so it’s taking place in 2 AD instead of 2077. Weird direction to take.

  • @otacon239@lemmy.world
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    11121 days ago

    Just another 8-10 years before we get to play it guys!

    Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.

    I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.

      • @Quetzalcutlass@lemmy.world
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        3821 days ago

        If CDPR hadn’t forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).

        I wonder how much better the game and its reception would have been if they’d dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda’s launch day jank.

        I also wish they’d properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA’s systems.

          • @Quetzalcutlass@lemmy.world
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            821 days ago

            Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.

            I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.

            • @474D@lemmy.world
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              1721 days ago

              Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol

              • @SupraMario@lemmy.world
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                921 days ago

                It’s still like that though, the city just feels like it’s just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don’t know of a game that has any dynamic npc systems. It’s all just scripted a to b and that’s it.

                • @nogooduser@lemmy.world
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                  820 days ago

                  I don’t think that the NPC behaviour was the problem but the fact that they promised more. The NPCs didn’t feel significantly different to those in other games for me.

                • Coelacanth
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                  720 days ago

                  RDR2 is probably the best-feeling in terms of NPC behaviour in the open world.

            • @Ushmel@lemmy.world
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              1421 days ago

              braindances being shoehorned into a weird detective bit was a big one. they were supposed to be their own things

            • @vivendi@programming.dev
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              320 days ago

              There is a HUGE compilation on the subreddit for cyberpunk2077, but basically we got promised a vast, in depth RPG and instead got something mechanically on part with GTA Vice City and Call of Duty

            • @kemsat@lemmy.world
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              620 days ago

              I also had it on launch day, on PC, and it worked great for me as well. If anything, performance got worse after they patched the game.

                • @kemsat@lemmy.world
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                  520 days ago

                  Some people complain very loudly. It’s possible most of us actually had no problems & said nothing, leaving only the scorned to be heard.

                  So, believe it or not, what you said is why I was responding. To let you know “that performance issues are different for different people on different systems.” Seems like you forgot it yourself.

                  Have a nice day 😊

          • @LucidNightmare@lemm.ee
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            320 days ago

            Yeah, I had it on PC and while there were plenty of bugs, I still beat it before patch 1.06 or whatever came out. Still had quite a lot of fun!

            Now, the console releases on the other hand… yikes man. Yikes…

        • @sp3ctr4l@lemmy.dbzer0.com
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          1021 days ago

          That and Nvidia blindsiding them with ‘cool engine you’ve been working on for a decade there… you have one year to jam realtime raytracing into it.’

    • @wirelesswire@lemmy.zip
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      3621 days ago

      I would be 100% ok with it being on the same level as the first, just with a different story, characters, etc. Hell, they could reuse 90% of the city as well.

    • @ampersandrew@lemmy.world
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      3321 days ago

      I don’t know how you one-up the first game.

      Well, after playing Baldur’s Gate 3, I’ve got no shortage of ideas. I really enjoyed Cyberpunk, but “this is the strength option” and “this is the hacker option” are nothing compared to how BG3 lets you come up with your own solutions through its systems.

      • dual_sport_dork 🐧🗡️
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        1621 days ago

        I’ve held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.

        2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let’s save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain’s rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list…

        There is incredible detail in the world if – but only if – you stop to search for it. There are a lot of things most players will probably miss unless they’re specifically pointed out, and while that’s certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It’s all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don’t get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it’s supposed to be a single linear narrative.

        Don’t get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.

        • @otacon239@lemmy.world
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          221 days ago

          I can see this perspective, for sure. I definitely didn’t click with this game quite as much with the first go through, but it was the second time where I wanted to build something specific and get into the world more that I had a lot more fun.

          You definitely have to suspend your disbelief with the “ticking time bomb” and I wish the story canonically allowed for exploration after the ending, but I also see how that wouldn’t work that well with some of the endings.

          I think they ultimately had to choose their battles and I’m hoping for a bit less of that in the sequel if anything.

        • @wizardbeard@lemmy.dbzer0.com
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          321 days ago

          Probably update 2.00. They completely redid the game balance, about half of the damn RPG stat related mechanics, and reworked a decent chunk of the iconic weapon effects.

          Notably, they removed the Overwatch sniper’s wall piercing. Intentionally. There’s mods to revert that.

    • drzoidberg
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      1221 days ago

      I don’t know how you one-up the first game.

      They could release a complete game that’s playable, with the content they claimed would be in it, for starters.

      I mean, honestly, the bar for this sequel to one up its predecessor is pretty low.

    • @tauren@lemm.ee
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      1220 days ago

      Seriously, though. I don’t know how you one-up the first game.

      By making the world around the player feel real and alive, for example. Or by hiring QA engineers and listening to their reports. Preferably, both.

  • dragon-donkey3374
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    6621 days ago

    This one won’t have Path Tracing, the GPU will absorb light from the atmosphere and project it onto your screen at 15 fps.

    • @vivendi@programming.dev
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      20 days ago

      2 FPS with Novideo AYEE AYYYY DLSUCKSS 81715X FRAME GENERATION enabled

      The more you buy the more you save™ – God-Emperor Jensen Huang

  • @A_Random_Idiot@lemmy.world
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    3920 days ago

    I don’t care.

    Shut up about the game.

    Don’t fucking say a thing about it until its like 6 months from launch.

    Did they learn nothing from last time?!

  • @GluWu@lemm.ee
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    2321 days ago

    I just got 2077 after however many years. 50 hours, I know the end is like the next mission or two but I don’t want it to end. Easily my favorite game ever. Guess I’ll get another play through in 5 years before I play the sequel after its released and has a couple years of debugging.

      • @GluWu@lemm.ee
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        320 days ago

        I thought I saw somewhere that it was 150 hours for a full play through. I’m down to just a handful of cyberphycos and side gigs before the last mission. Almost 60 hours now. I’ve been trying to do literally everything but there’s not much left.

        When phantom liberty goes on sale I’ll probably get it and do another full play through. I know there are multiple endings, tons of different builds, but its all still the same story that I know what’s going to happen so there’s only so much replay value after you know the story, kinda like skyrim.

        This would 100% be the game I would choose to completely forget so I could experience it again.

  • @dustyData@lemmy.world
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    2220 days ago

    And so the endless cycle of the borderline CD projekt games continues. Everything is hyped beyond realistic expectations a decade before launch, the masses whipped in anticipation. The game developers are kneecapped by suits making technical changes and demands they don’t understand. The game is launched after sorely felt apologies for delays, as a messy distasteful buggy disaster. Then the devs get to finish the game during thn next five unars after sorely felt apologies for the buggy mess at launch. 5 more years later the game is hailed as a creative masterpiece, despite being held by bubblegum and paperclips under the hood and still being a subpar experience. Then CDPR announces a new game, and the cycle repeats.

    We didn’t learn anything from “Bethesda’s magic”. What a mismanaged company.

    • @PresidentCamacho@lemm.ee
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      420 days ago

      Endless cycle? Wasn’t everything you described just cyberpunk? Did I miss something about their previous title releases?

      • @dustyData@lemmy.world
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        20 days ago

        Yes, you did. The last step of the cycle is that everyone forgets that this already happened before. The witcher, then the witcher 2, then witcher 3, then cyberpunk. Each was such a mess at launch that the press at the time thought the games would flop. Each time devs, not suits, pulled the games out of PR hell after the fact.

        People forget that the console port of the first witcher game nearly bankrupted them.

        Just look at this thread people are talking like cyberpunk was always a perfect masterpiece since launch and negative comments are being buried in down votes.

        • @Raab@lemmy.world
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          920 days ago

          The difference between CDPR and Bethesda is CDPR games always end up being all time greats though. That’s why I don’t get influenced by the hype, and keep faith in them as developers, as well as their move to unreal engine

          • @dustyData@lemmy.world
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            20 days ago

            Bethesda’s games are also celebrated as all time greats.

            Games are good, eventually, in spite of the mismanagement, not because of it. At one point they will run out of magic, just like Bethesda did. For said magic is just a ton of good writing and developers putting up with crunch.

        • @RampantParanoia2365@lemmy.world
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          520 days ago

          I played Witcher 3 a few months after it released, and it was nearly bug free, and certainly lived up to most expectations. It had a massive world, every inch of which was crammed with fleshed out interesting stories and characters with character. It was a breathtaking experience from the start, and if it had a few things to work out in the initial weeks, I can understand that.

    • @ItsGatorSeason@lemm.ee
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      1320 days ago

      Most likely not since it will be made in Unreal Engine 5, though since everyone at CDProjektRed is working on Witcher 4, Unreal Engine 6 might be out and what the games made with. There were many reasons why CP2077 was broken as it was at launch, but one of the main reasons was due to using their own game engine and a ton of effort trying to support last Gen consoles.

        • @pm_me_anime_thighs@lemmynsfw.com
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          620 days ago

          The worst i hear is its games tend to be kinda unoptimized, but how much of that is the devs not being given enough time to optimize the game before release and how much is just the engine being bad idk. I used UE4 a lot and it was pretty smooth sailing for the most part, but maybe 5 got worse in some aspects.

          • @Eyck_of_denesle@lemmy.zip
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            120 days ago

            Thanks for your input. I find UE4 very optimized on my low end machine. UE5 is a no go tho. Not it’s fault in my case, I need to upgrade.

          • @CheeseNoodle@lemmy.world
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            19 days ago

            TLDR: UE5 can be optimized but Unreal also turned it into a bit of a tech demo which can be counter productive at times.

    • haui
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      720 days ago

      Yes. Welcome to late stage capitalism.

        • haui
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          620 days ago

          Thats a fallacy. You’re essentially saying because one company was able to fix their shit, the systemic problem isnt real. Thats not the case. Look at the broader picture. Companies are consolidating, building massive conglomerates and the market is hostile towards its customers.

          • @NotMyOldRedditName@lemmy.world
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            20 days ago

            No the systemic problem is real, but I don’t think this one independent company has succumbed fully to it yet. If they had, they wouldn’t have fixed it as well as they did.

            • haui
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              220 days ago

              Thats what I’m saying too. The reason they released it in the state they did was market pressure and most likely bad decisions in an abusive capitalist system. Thats the reason why I said it initially.

        • @Grimtuck@lemmy.world
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          119 days ago

          I really enjoyed it and didn’t experience any bugs as I waited for it to be sorted. It was also one of the rare games that held my attention long enough to finish, so that’s probably why I think highly of it. Love that I’m being downvoted! I’ll know not to bother contributing my opinion next time.

  • @ILikeBoobies@lemmy.ca
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    20 days ago

    At least everyone knows not to trust this dev anymore and won’t buy the game until it’s actually finished

    Sad this likely means the first one never gets finished

      • @ILikeBoobies@lemmy.ca
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        20 days ago

        Not feature complete to pre-release promises/expectations

        You don’t have to lie to justify your purchase, you can enjoy it for what it is

        • _cryptagion [he/him]
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          520 days ago

          The game is finished. Maybe not finished to your expectations, but it is definitely finished, and is a damn fine action RPG. And Phantom Liberty is the best damn DLC for any game I’ve ever played since the Shivering Isles for Oblivion.

          Calling others opinions lies just because you don’t appreciate what they’re saying is what we in the industry like to call a “bitch ass move”.

      • @szczuroarturo@programming.dev
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        620 days ago

        Yeach . It had rocky start but damm disregarding bugs the praises were more than deserved. Literally the best action RPG that exists.

        • @PraiseTheSoup@lemm.ee
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          920 days ago

          Literally the best action RPG that exists.

          Spoken like someone that has played about four or five video games in their entire life. It’s not even an RPG. It’s a shitty first person shooter with pointless skill trees tacked on. Even if you were to classify it as an action RPG, it doesn’t crack the top 20.

          • @szczuroarturo@programming.dev
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            219 days ago

            It absolutley does. Also cyberpunk actually gives you a lot of freedom on how you aproach combat. Can you play it as mindless shooter. Yup . But you can also play deus ex like that and no one calls it a shitty first person shooter ( even tho thats technicaly the easiest way to finish the game ). And as far as the world and story is concerned its equisite. As far as whetewer its an RPG or not. If mass effect is an RPG than so is cyberpunk i think . Very subjective thing in general . Definietly not a hill im willing to die on.

        • _cryptagion [he/him]
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          320 days ago

          It’s absolutely a fantastic game. I’m glad Gibson is giving his blessing for the sequel, I’m looking forward to it!

        • @Jimmycakes@lemmy.world
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          219 days ago

          A rocky start? It got removed from the game stores and full refunds given. That’s not a simple “rocky start” the released a pre alpha at full price.

      • @A_Random_Idiot@lemmy.world
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        420 days ago

        CP2077 was not finished when it came out at the end of 2020.

        This revisionist history of it being complete on release will get no traction here.

      • thermal_shock
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        20 days ago

        It was pretty damn solid. I didn’t finish it, I had fun running around blasting gang members. Ducking through alley ways was the shit.

    • @secret300@lemmy.sdf.org
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      620 days ago

      Yeah their greed is disgusting. I wander how many DLCs they’ll make for this next one before it’s finished

      • @Phoenicianpirate@lemm.ee
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        920 days ago

        Expansion packs have existed since the 90s at least. There were also special editions and stuff before DLCs were possible.

              • @Whateley@lemm.ee
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                720 days ago

                What are you even talking about? They only shit you had to pay extra for was Phantom Liberty. Every other update or content release has been free.

                • @secret300@lemmy.sdf.org
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                  520 days ago

                  And it was greedy as hell because when that DLC was announced and released the game was still buggy and unfinished. The game still doesn’t feel complete without the DLC is what I hear from everyone I know and multiple reviews

    • @Deflated0ne@lemmy.world
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      420 days ago

      Speak for yourself choom. I’ll buy that scop on launch day. (I only preorder RGG games cuz they have never missed)

  • Bizzle
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    1820 days ago

    Looking forward to playing this in 10 years

  • @Glitch@lemmy.dbzer0.com
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    1621 days ago

    Just finished another playthrough yesterday. The new ending for siding with the NUSA is sad as hell, really made me feel feelings

  • @BmeBenji@lemm.ee
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    1620 days ago

    Developed in UE5, I’m assuming? That’d be an unfortunate probability. CP2077 was the best looking game and the most immersive game I’ve ever played

    • @GunValkyrie@lemmy.world
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      720 days ago

      It is. But if you read interviews and watch the podcasts where they talk about it they seemed pretty confident they could make it look just as good. I’m skeptical but hopeful.

    • @Quetzalcutlass@lemmy.world
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      21 days ago

      Every major Unreal Engine upgrade sucks for the first few years. Eventually it’ll get optimized (the source is available and studios regularly contribute to it) or the documentation will start pointing out pitfalls and ways to increase performance. We’ll just have to suffer through a deluge of chip-melting games until then.

      I wish there was more competition in the high-end game engine scene. Unreal tries to do all of the things all of the time and suffers for it, Unity requires tuning to look good and its management keeps shooting itself in the foot, Godot isn’t there yet and has a bare-bones approach that requires devs to implement nearly everything from scratch, and the dozens of in-house engines that have been open-sourced lack the community or documentation quality to foster significant uptake.

      • @ZeroHora@lemmy.ml
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        321 days ago

        I wish there was more competition in the high-end game engine scene

        Me too. The problem with every major company using unreal is that every game that try to be realistic looks the same.

      • @Wahots@pawb.social
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        220 days ago

        I want more cel-shaded games. And more engines mean more unique experiences. I hate when every game starts to handle the same way.

    • @SaharaMaleikuhm@feddit.org
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      320 days ago

      I’ve said it before: if CDPR can’t make UE5 run decently then it’s just impossible (unless you just don’t use 90% of its features for tour game).