• @brognak@lemm.ee
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    192 months ago

    Dude, Valheim and Terraria are both numbers. Don’t think there’s a single survival crafting game that isn’t numbers. Your not beating any of the late game bosses in starter armor, even existing in the areas they reside requires bigger numbers. Not so say their aren’t mechanics, but they both rely on enemies getting spongier to force you to make your gear (numbers) better. Basically if you can use gear to brute force a solution, it’s numbers.

    Ninja Garden is mechanics. Shooters are mechanics. Furi is mechanics. Your power level stays more or less the same, the enemies change but don’t really get tankier, but they force new/different tactics. If you get upgrades it’s mostly to bypass older enemies which you’ve already mowed down dozens of times.

    This is all imo.

    • @Landless2029@lemmy.world
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      72 months ago

      Very valid. Valhiem has more mechanics than most sandbox games.

      But it’s numbers because its impossible to beat the end boss in starter gear.

    • @syreus@lemmy.world
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      32 months ago

      Project Zomboid might be a mechanic intense survival crafting game. Armor and weapons only improve survivability slightly. Movement and experience save you from getting boxed in or losing from material means.

      • @echorequest@lemmynsfw.com
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        22 months ago

        Doesn’t Zomboid rely on numbers in terms of skill levels for shooting, running, etc?

        Mechanics come into play, sure, but the weapons and skill levels seem to make the biggest difference.

        • @Sylvartas@lemmy.dbzer0.com
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          112 days ago

          They make the biggest difference for each individual player. But an experienced player will take a CDDA character (scenario where you start with a bad character, naked, sick and with bad wounds all over in a flaming building in the middle of winter) and somewhat easily make them into the ultimate survivor, whereas you can give a seriously op character to a newbie with all the skill already maxed out and no negative traits and they’ll probably die to the first zombie encounter.

          A lot of words to say that PZ is neither a numbers game nor really a mechanics game. Ultimately it’s more of a knowledge game