@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 6 months agoFinal Fantasy 14's battle designer admits they went a little overboard on streamlining fights, especially for melee: 'Our policy of reducing gameplay-related frustrations was sometimes taken too far'www.pcgamer.comexternal-linkmessage-square7arrow-up157
arrow-up157external-linkFinal Fantasy 14's battle designer admits they went a little overboard on streamlining fights, especially for melee: 'Our policy of reducing gameplay-related frustrations was sometimes taken too far'www.pcgamer.com@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 6 months agomessage-square7
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