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@DdCno1@beehaw.org to Gaming@beehaw.orgEnglish • 7 months ago

You're Emulating Retro Games Wrong (you need CRT Shaders)

youtu.be

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You're Emulating Retro Games Wrong (you need CRT Shaders)

youtu.be

@DdCno1@beehaw.org to Gaming@beehaw.orgEnglish • 7 months ago
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  • @thingsiplay@beehaw.org
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    87•7 months ago

    It’s not just the look of it, but the art and games were designed with the limitations of CRT in mind. Not all games off course. An example is the transparency effect on Genesis / Mega Drive:

    • @thingsiplay@beehaw.org
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      40•7 months ago

      Shaders are not only useful for CRT emulation, but also to get the look of handhelds:

      • @bbbhltz@beehaw.org
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        21•7 months ago

        Ah jeez, this picture triggered the earworm! Now that song is in my head!

        • @pimeys@lemmy.nauk.io
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          5•7 months ago

          Add that China theme to the mix.

          You’re welcome.

          • @DoucheBagMcSwag@lemmy.dbzer0.com
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            2•7 months ago

            Fucking Moai 🗿 heads

      • @DdCno1@beehaw.orgOP
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        12•
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        7 months ago

        Does this shader also replicate the horrific motion blur that the display of the original GameBoy suffered from?

        • @thingsiplay@beehaw.org
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          22•7 months ago

          There are two variants, one with motion-blur and one without. Besides that, often shaders have additional settings. One can change settings and save it as a new Shader Preset and use that instead. I have described it here: https://thingsiplay.game.blog/2024/10/19/showcase-for-retroarch-shaders-2024/8/#learn-and-explore

          • @DdCno1@beehaw.orgOP
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            11•7 months ago

            Thanks. I shall avoid the motion blur variant as best as I can, because that’s one of several aspects of this device I do not remember fondly.

            I borrowed a friend’s Game Boy for an afternoon when I was a kid and I was so disappointed by it (primarily the screen, but also poor ergonomics and the limited nature of its games) that I lost nearly all interest in gaming for a year.

    • @MetaStatistical@lemmy.zip
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      7 months ago

      Getting the settings right for video is critically important, too. Scaling needs to be done with the nearest neighbor pixel method, not more modern blend methods.

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