@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 7 months agoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comexternal-linkmessage-square3arrow-up135cross-posted to: pcgaming@lemmy.ca
arrow-up135external-linkVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.com@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 7 months agomessage-square3cross-posted to: pcgaming@lemmy.ca
minus-squareDark ArclinkfedilinkEnglish26•edit-27 months agoI’ll save you a read… A developer that worked on the game for a while but left the studio thinks they could’ve made the game with fewer loading screens even in their engine. That’s pretty much it.
I’ll save you a read… A developer that worked on the game for a while but left the studio thinks they could’ve made the game with fewer loading screens even in their engine. That’s pretty much it.