@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 10 months agoNintendo Patent Approved in August Could Be What It Uses Against Palworldgamerant.comexternal-linkmessage-square20arrow-up176cross-posted to: pcgaming@lemmy.ca
arrow-up176external-linkNintendo Patent Approved in August Could Be What It Uses Against Palworldgamerant.com@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 10 months agomessage-square20cross-posted to: pcgaming@lemmy.ca
minus-square@rbn@sopuli.xyzlinkfedilinkEnglish71•10 months agoHow the hell can one have patent of ‘catching a creature through aiming’ or even more crazy to me ‘riding a creature’ in games? Both concepts exist in so many games and even in real life. I mean did Nintendo never hear of horses?
minus-square@ASDraptor@lemmy.autism.placelinkfedilinkEnglish35•10 months agoGreed. Simple as that. They only care for money. And they used to get a pass because they made good games. Not anymore.
minus-square@Saledovil@sh.itjust.workslinkfedilinkEnglish7•10 months agoRiding a creature. “Daggerfall” had ride-able horses. That’s the oldest example I can think off. But there’s probably something even older than that.
How the hell can one have patent of ‘catching a creature through aiming’ or even more crazy to me ‘riding a creature’ in games? Both concepts exist in so many games and even in real life. I mean did Nintendo never hear of horses?
Greed. Simple as that. They only care for money. And they used to get a pass because they made good games. Not anymore.
Riding a creature. “Daggerfall” had ride-able horses. That’s the oldest example I can think off. But there’s probably something even older than that.
Joust?