@Pencilnoob@lemmy.world to Lemmy Shitpost@lemmy.worldEnglish • 1 year agoShitpostlemmy.worldimagemessage-square59arrow-up1910
arrow-up1910imageShitpostlemmy.world@Pencilnoob@lemmy.world to Lemmy Shitpost@lemmy.worldEnglish • 1 year agomessage-square59
minus-square@deo@lemmy.dbzer0.comlinkfedilink10•1 year agoplatformers very often include coyote-time to make jumps feel better and to account for imprecise reaction times of players, but that would be cool to see it as a legit mechanic
minus-squareSomething Burger 🍔linkfedilink3•1 year agoDonkey Kong Country has collectibles and shortcuts only accessible if you jump in mid air while in coyote time.
minus-square@TachyonTele@lemm.eelinkfedilink2•1 year agoThat’s just because all the hit boxes in Donkey Kong Country were from a different game.
minus-square@Katana314@lemmy.worldlinkfedilinkEnglish2•1 year agoIt’s specifically using the roll, right? There must be other games that have copied that, but I found it frustrating at the time.
platformers very often include coyote-time to make jumps feel better and to account for imprecise reaction times of players, but that would be cool to see it as a legit mechanic
Donkey Kong Country has collectibles and shortcuts only accessible if you jump in mid air while in coyote time.
That’s just because all the hit boxes in Donkey Kong Country were from a different game.
It’s specifically using the roll, right? There must be other games that have copied that, but I found it frustrating at the time.