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@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 1 year ago

Helldivers 2 CEO talks DLSS and FSR: 'When you are in a prio meeting and it's more awesome content vs more tech the decision is easy…'

www.pcgamer.com

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38
  • cross-posted to:
  • pcgaming@lemmy.ca
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Helldivers 2 CEO talks DLSS and FSR: 'When you are in a prio meeting and it's more awesome content vs more tech the decision is easy…'

www.pcgamer.com

@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 1 year ago
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38
  • cross-posted to:
  • pcgaming@lemmy.ca
You can't please all people, all of the time, but that never stops people from complaining.
  • @Whirlybird@aussie.zone
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    1 year ago

    The people working on DLSS support are not the people working on “more content”. Not having DLSS is unforgivable at this stage.

    I want to buy this game, but I’m not going to until it gets DLSS support. If the game is dead by that time then so be it, I’ll keep my money.

    • @KeenFlame@feddit.nu
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      1•1 year ago

      Wow. You game dev don’t you

      • @Whirlybird@aussie.zone
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        2•1 year ago

        I am a software developer, yes.

        • @KeenFlame@feddit.nu
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          1•1 year ago

          You are completely incorrect with your guess on who does what in game studios

          • @Whirlybird@aussie.zone
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            2•1 year ago

            I’m definitely not. DLSS support is a low level engine feature. The engine developers working on this are not working on content.

            • @KeenFlame@feddit.nu
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              1•1 year ago

              No, the tech works content too. A lot.

              • @Whirlybird@aussie.zone
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                1 year ago

                In general no, they don’t. Engine programmers aren’t designing levels or characters or missions.

                Also as I said, DLSS support should be in the engine before there is even any content.

                • @KeenFlame@feddit.nu
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                  1•1 year ago

                  You are not correct.

                  • @Whirlybird@aussie.zone
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                    1•1 year ago

                    I am, but good try.

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