Knitwear to Dungeons and Dragons@lemmy.world • 2 years agoDo abilities like familiars, and scribe wizard's manifest minds etc make scouting/dungeons unfun? Where's the narrative tension?message-square19arrow-up124
arrow-up124message-squareDo abilities like familiars, and scribe wizard's manifest minds etc make scouting/dungeons unfun? Where's the narrative tension?Knitwear to Dungeons and Dragons@lemmy.world • 2 years agomessage-square19
minus-square@Platform27@lemmy.mllinkfedilink1•edit-22 years agoFor the mind, I don’t think it is a good scout. I see it as more of a flavour ability.
minus-square@stormdelay@sh.itjust.workslinkfedilink1•2 years agoI find it an excellent scout as long as you were not planning on being quiet anyway. Can even cast some kind of crowd control spell through it before ever being in danger, if the situation allows.
For the mind, I don’t think it is a good scout. I see it as more of a flavour ability.
I find it an excellent scout as long as you were not planning on being quiet anyway. Can even cast some kind of crowd control spell through it before ever being in danger, if the situation allows.