@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 2 years agoAmerican McGee says they were "emotionally quite destroyed" by EA canceling Alice Asylum, and now they can't touch the IP "for the rest of [their] lifewww.gamesradar.comexternal-linkmessage-square44arrow-up1311
arrow-up1311external-linkAmerican McGee says they were "emotionally quite destroyed" by EA canceling Alice Asylum, and now they can't touch the IP "for the rest of [their] lifewww.gamesradar.com@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 2 years agomessage-square44
minus-square@twistedtxb@lemmy.calinkfedilinkEnglish2•2 years agoI feel the same way. It must be absolutely miserable to work on a game for so long and then be shut down by a legal department, but he knew the risks.
minus-squareBolexForSouplinkfedilink1•2 years agoExactly. He counted on his clout to carry the day. I get it, you love the project man, but that was reckless and a known risk. I mean he basically counted on building enough momentum to convince the publisher and he didn’t achieve the goal.
I feel the same way. It must be absolutely miserable to work on a game for so long and then be shut down by a legal department, but he knew the risks.
Exactly. He counted on his clout to carry the day. I get it, you love the project man, but that was reckless and a known risk. I mean he basically counted on building enough momentum to convince the publisher and he didn’t achieve the goal.