The overhauled Runtime Fee policy plan being considered by Unity Technologies will cap the fee to 4% of the game’s revenues over $1 million.

While the changes aren’t official yet, Bloomberg got hold of a meeting recording where Unity executives outlined the new plan, which reportedly caps the Runtime Fee at 4% of the game’s revenues over one million dollars. Developers will also be asked to report the installation figures themselves instead of being forced to deal with Unity’s proprietary technology. Lastly, the installation threshold won’t be retroactive, so only new installations made after the policy’s announcement will count toward reaching the Runtime Fee thresholds.

  • @Chailles@lemmy.world
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    22 years ago

    It also isn’t any different than what was originally announced, no? It was always like that and still shit.

    • InEnduringGrowStrong
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      12 years ago

      It’s the same shit with a sightly different spin.
      A turd is a turd no matter how much you polish it.