• @AlolanYoda@mander.xyz
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      1094 days ago

      That’s completely misguided, because people can see his code anyway (in his streams), and also because he will never finish or release his game

      • @maxwells_daemon@lemmy.world
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        104 days ago

        It’s one possible solution for one of the problems under the same umbrella. If you can’t or don’t want to run the servers for your online game (eg: Echo VR), just open source the server’s code and let the community keep the game running.

        • Goodeye8
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          74 days ago

          But even then it’s astronomically unlikely to be retroactively enforced. Old games will be grandfathered in and it would apply only to future game releases.

          • @Ledivin@lemmy.world
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            54 days ago

            But even then it’s astronomically unlikely to be retroactively enforced

            It’s not unlikely, it’s literally impossible.

    • @lobut@lemmy.ca
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      274 days ago

      I mean, he’s said before that shitty code doesn’t make for a good or bad game. He gave examples of lots of successful games that have “bad” code and that it doesn’t matter and people should just make games.

      • SkaveRat
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        224 days ago

        Not sure if it’s still the case, but the code of balatro was a single giant file with if cases for every card

        Bad code can make great games. But it will also make them very hard to maintain

        • Ghoelian
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          24 days ago

          It can alsoake fes that perform way worse than they have anything to. See yandere simulator for example