It costs so much to make an AAA game these days that it must earn an enormous amount of money to be profitable, which means it needs to appeal to as broad a market as possible, which means nothing niche or unusual. I think movies are having the same problem.
The problem is that it’s actually not as expensive to make a triple ehh game as people are led to believe. What’s expensive is overpaying all the greedy executives and their unearned bonuses. More people need to be aware of this.
If it isn’t ridiculously expensive and inefficient, it doesn’t really fit the definition of a triple-a game, because it specifically is the term for games with the highest production values and costs.
It costs so much to make an AAA game these days that it must earn an enormous amount of money to be profitable, which means it needs to appeal to as broad a market as possible, which means nothing niche or unusual. I think movies are having the same problem.
The problem is that it’s actually not as expensive to make a triple ehh game as people are led to believe. What’s expensive is overpaying all the greedy executives and their unearned bonuses. More people need to be aware of this.
If it isn’t ridiculously expensive and inefficient, it doesn’t really fit the definition of a triple-a game, because it specifically is the term for games with the highest production values and costs.
This is why you support indies