• Dr. Moose
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    2623 hours ago

    As a software engineer i always found nexus simply archaic. Hot take but the molding industry might be better off with a new mod index.

    • @Blaiz0r@lemmy.ml
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      1015 hours ago

      It should all be open source.

      First thing is mods should just exist on free hosting providers for source code like GitHub/Lab etc.

      Then an optional mod manager software that can import mods from these sources.

      Non of this really needs a centralised community, these places already exist thanks to other better suited services like social media

    • hazel
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      12
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      16 hours ago

      Here’s how it goes with half the games I mod these days.

      1. Game not manageable in Vortex out of the box
      2. Find the extension that makes the game manageable
      3. All popular mods are based on one single mod that acts as a framework or SDK for those other mods
      4. That prerequisite mod isn’t well maintained on Nexus, and the author recommends using $otherModManager to manage this game
      • @pory@lemmy.world
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        48 hours ago

        The main problem in your setup is you installed Vortex. It and its prior incarnation Nexus Mod Manager have always been a thorn in actual mod developers’ sides. Mod devs can easily tell you where to extract the zip to, and what dependencies you need. Any load order manager type thing will always be better when designed specifically for the game you’re running. Having an “easy one click GUI!!!” doesn’t actually help anybody because modding different games isn’t a universally systematic process.

      • Dr. Moose
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        916 hours ago

        Funny how all of that is straight up solved with any package manager or even git itself (with submodules) for free and yet gaming community is protecting some proprietary burning heap of garbage.