• OhStopYellingAtMe
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    16825 days ago

    The board game Monopoly was designed to mock landlords and call out the greed and cruelty inherent in the real estate market.
    Has Cities Skylines inadvertently done the same?

    • @TheWizardOfOdd@lemmynsfw.com
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      9825 days ago

      They did a lot more than that. The simulation in Cities Skylines 2 was so broken at the beginning that people couldn’t afford their rent but at the same time demanded better housing. The patch that fixed that essentially had „Removed landlords“ in its patch notes.

      • Boomer Humor Doomergod
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        25 days ago

        Isn’t it also true that they tried to put realistic parking lots in the game but it made it ugly and impossible to play?

        Edit: It was SimCity

        • @IsThisAnAI@lemmy.world
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          625 days ago

          I personally doubt it. They paid lots of attention to roads that mimick traffic well which has a similar effect.

          • @grue@lemmy.world
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            2225 days ago

            No, it’s true: the cars in Cities Skylines fold up like George Jetson’s car when they arrive at their destination. The devs found that if they actually included realistic amounts of parking, it would ruin the aesthetics and urban feel of the city (much like it does in real life). Nobody wants to play “Suburbs: low-rise NIMBY edition!”

            • Boomer Humor Doomergod
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              1025 days ago

              A dystopian city builder with accurate parking and traffic and pedestrian fatalities would be kinda rad

              • @grue@lemmy.world
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                25 days ago

                I’ve been wanting to make a Free Software city building game that’s accurate enough to also be a city planning / traffic engineering tool, but my lack of motivation has sabotaged me.

                • Boomer Humor Doomergod
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                  25 days ago

                  Make one where you design a street system and vehicles to kill as many pedestrians as possible.

                  Make the victory condition look like the US.

                  Just have fun with it.

    • Chloé 🥕
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      4925 days ago

      to clarify: the game monopoly plagiarized was created to mock landlords (the game in question is The Landlord’s Game)

      • JackbyDev
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        1325 days ago

        It’s so annoying that this incorrect fact is repeated so much. Thank you for correcting it.

    • @Trainguyrom@reddthat.com
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      4125 days ago

      Cities Skylines is the first domino on the new boom of people caring about city planning, walkability, public transit, micro-mobility, etc.

      People build extremely dense cities then go “wait but traffic” dig into how to fix it and ultimately end up building far less car dependency into their cities as the easiest solution

      • @atomicbocks@sh.itjust.works
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        2125 days ago

        The people who made Cities: Skylines previously made a public transit business game series called Cities in Motion. Skylines was started from that point design wise, so it makes sense that it’s a transit heavy game.

        • HobbitFoot
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          2025 days ago

          And Cities: Skylines succeeded because EA shit the bed with SimCity.

        • @Trainguyrom@reddthat.com
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          225 days ago

          I actually had played Cities in Motion and Cities in Motion II before Cities Skylines was released. The first Cities in Motion is actually really well done, the second one feels too much like a city builder that doesn’t want to be a city builder

          • HobbitFoot
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            425 days ago

            You can see design evolution. It wouldn’t be too hard to describe C:S as Sim City 5.

            • @Gerudo@lemm.ee
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              625 days ago

              Same genre for sure, totally different game in how it functions. It’s like saying Quake is the same as Call of Duty because you shoot things.

              • HobbitFoot
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                125 days ago

                C:S had a lot of similarities to the Sim City that was released as its contemporary.

            • @Trainguyrom@reddthat.com
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              725 days ago

              The big difference between any Sim City game and Cities Skylines is Cities Skylines has an extremely in-depth traffic simulation that actually punishes bad road design and encourages non-car modes of transit. Meanwhile Sim City always made nods to traffic, it never bothered with actual per person routing where you can focus on tweaking a single intersection for hours trying to get it to flow nicely

            • Lv_InSaNe_vL
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              224 days ago

              Call of duty: first person shooter

              Doom 1993: first person shooter

              They are essentially the same game!

      • Also the first step in realizing that suburbs will strangle your city and its economy due to the low density (and therefore lower tax revenue), high traffic demands, and high service costs compared to more dense parts of the city.