I’m talking about games that you still like but you had no idea were criticized so much.

The perfect example for me is Sonic Unleashed.

I admit that the game has its bad things, but I would have never imagined that it was so hated at the time… Although, that could be extended to the entire Sonic franchise, since for many years I was not aware at all of that “Sonic was never good”, “Sonic had a rough transition to 3D” nonsense.

  • @Die4Ever@retrolemmy.com
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    142 days ago

    Sonic Adventure 1. I love the hub worlds and how the stories of the different characters intertwine in the shared areas. And I love the variety of characters and being able to freely choose which one to advance (unlike Sonic Adventure 2…)

    • @jacksilver@lemmy.world
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      41 day ago

      I didn’t know this one wasn’t well received until just now. To me it’s one of the few good 3D sonics. The plot, stage design, intersecting stories with varied play styles. All of that made it feel like playing in a full world.

      That being said, I’m hit or miss on sonic in general, so maybe I like it for not being a traditional sonic game.

    • tuckerm
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      72 days ago

      Same here, I always liked SA1 more than SA2. I remember being so amazed that you could pick any character to play next and then you’d find out, in any order you chose, how their stories would intersect with one another. SA2 felt like a downgrade without that. I also liked the art style of the first game over the second one.

      • @jimmux@programming.dev
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        42 days ago

        SA2 just wasn’t as satisfying for me. There was too much rail grinding, which isn’t much fun when overused, because you’re barely controlling anything.

    • NONEOP
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      52 days ago

      Ah, a comrade SA1 enjoyer 🤝

      • @Die4Ever@retrolemmy.com
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        32 days ago

        and off topic, but why the hell do the SA2 treasure hunting stages only do radar for the “next piece”?? SA1 has the radar active for all 3 pieces, so there’s way less back and forth

        • NONEOP
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          52 days ago

          I bet it was to artificially increase the difficulty of those levels, if not, I can’t explain why. It is the single detail that makes the Knuckles/Rouge levels less enjoyable.

          • tuckerm
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            32 days ago

            Yeah, it definitely seems like it was to just make it take longer.