That’s the problem with surveys, isn’t it? What’s “latency being eliminated”? On principle it’d be your streamed game responds as quickly as a local game, which is entirely achievable if your target is running a 30fps client on a handheld device versus streaming 60 fps gameplay from a much more powerful server. We can do that now.
But is that “latency free” if you’re comparing it to running something at 240Hz in your gaming PC? With our without frame generation and upscaling? 120 Hz raw? 60Hz on console?
The question isn’t can you get latency free, the question is at what point in that chain does the average survey-anwering gamer start believing the hype about “latency free streaming”?
Which is irrelevant to me, because the real problem with cloud gaming has zero to do with latency.
I’m sure we’d all switch to room temperature fusion for power if we could, too, or use superconductors in our electronics.
That’s the problem with surveys, isn’t it? What’s “latency being eliminated”? On principle it’d be your streamed game responds as quickly as a local game, which is entirely achievable if your target is running a 30fps client on a handheld device versus streaming 60 fps gameplay from a much more powerful server. We can do that now.
But is that “latency free” if you’re comparing it to running something at 240Hz in your gaming PC? With our without frame generation and upscaling? 120 Hz raw? 60Hz on console?
The question isn’t can you get latency free, the question is at what point in that chain does the average survey-anwering gamer start believing the hype about “latency free streaming”?
Which is irrelevant to me, because the real problem with cloud gaming has zero to do with latency.