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Deceptichum to Programmer Humor@programming.devEnglish • 1 month ago

choas

quokk.au

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139
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choas

quokk.au

Deceptichum to Programmer Humor@programming.devEnglish • 1 month ago
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  • @propitiouspanda@lemmy.cafe
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    • @Bimfred@lemmy.world
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      I didn’t think I’d have to point out that adding a cape is a similar pain in the ass. Dynamic objects like scarves and capes are not the same as a shirt. If your character framework isn’t set up for them from the start, implementing them is not as simple as “just plop it in there bruh”.

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        • @Bimfred@lemmy.world
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          Right. Go add capes that aren’t just rigged to the existing skeleton to Jedi Outcast or Morrowind, then come back and tell me how easy it was.

          • @propitiouspanda@lemmy.cafe
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            • @Bimfred@lemmy.world
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              Took you three minutes to implement soft body physics in the Quake 3 engine, huh? Show your work.

              • @propitiouspanda@lemmy.cafe
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                • @Bimfred@lemmy.world
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                  Cause that was the task. Add soft body physics to Jedi Outcast, which is running on a modified Quake 3 Arena engine. Or create a new animation rig and redo all of the character animations. And you did it in three minutes. So show your work.

                  • @propitiouspanda@lemmy.cafe
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Programmer Humor@programming.dev

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For sharing awful code theres also Programming Horror.

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