• @Nalivai@lemmy.world
    link
    fedilink
    English
    57 days ago

    comes down to the setup of the toolchain.

    Unless you’re developing graphics-heavy application that uses platrofm-specific API for optimisation. Like a video game for example.

      • @Nalivai@lemmy.world
        link
        fedilink
        English
        13 days ago

        Not a game, but I was involved in making a graphics heavy app. Significant amount of times we had to grapple with question " that’s a nice feature you are making, will this work on all the platforms", and significant amount of times the answer was “obviously, unquestionably no”.