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This is a timely addition to the recent discussion on this comm
Somewhat related, parrying system is almost a requirement in many VR games to prevent melee from devolving into just twisting your wrist fast to dice everything in front of you.
When dabbling in fencing and (watching) Historical European Martial Arts, I find parrying pretty satisfying IRL.
Somewhat related, parrying system is almost a requirement in many VR games to prevent melee from devolving into just twisting your wrist fast to dice everything in front of you.