• NeilBrü
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    16 days ago

    Look, you can charge whatever you want.

    “Is your game worth $80 to average gamers dealing with (gestures broadly at state of world economy)?”

    That is the question every studio executive needs to ask themselves.

    Given the recent trends in AAA-funded projects, for the most part, that answer is “Oh, hell no.”

    • @Moose@moose.best
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      1116 days ago

      If Ubisoft can convince themselves that Skull and Bones was the first “quadruple A game” and worth $70, then I doubt most studio execs can pull their heads out their ass for long enough to properly ask themselves that. Studios have completely lost touch with what people actually want and are willing to pay.

    • goodeye8
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      116 days ago

      Exactly. They can charge $200 if they want to but it doesn’t mean people are going to buy at that price. The price point needs to be where people are okay paying for it and I don’t see it happening at $80. Okay, I lied a bit, I see it happening for some games but not for BL4.

      • @SolidShake@lemmy.world
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        016 days ago

        How do you know for certain without seeing gameplay or trying it? No one knows what’s in the game except the devs.

        What if it’s OG borderlands and there’s no battle pass or microtransactions.

        This is more of a don’t pre order type thing.