• The “souls like” tag on Steam is meaningless because all a game needs to have a billion people add that tag is “you respawn when you die” or “quest design is slightly obtuse on purpose.”

    • @Ashtear@lemm.ee
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      2 months ago

      It’s the dungeon design that’s most like Dark Souls. Encounters are a bit taxing, and there’s a bonfire-like checkpoint system that similarly respawns enemies and recharges your equivalent of estus flasks. It’s fairly generous, but there are a few stretches (especially in the side content) where you’ll have to evade combat or avoid damage enough to make it through all the encounters.