@alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish • 23 days agoMorrowind modders continue to astound, add object physics with 'pure lua' to a 23-year old gamewww.pcgamer.comexternal-linkmessage-square70arrow-up1440
arrow-up1440external-linkMorrowind modders continue to astound, add object physics with 'pure lua' to a 23-year old gamewww.pcgamer.com@alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish • 23 days agomessage-square70
minus-square@grue@lemmy.worldlinkfedilinkEnglish7•23 days ago I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs I would love it if, after OpenMW hits 1.0, they set a new goal of feature parity with Skyrim (or Skywind).
minus-square@CrackedLinuxISO@lemmy.dbzer0.comlinkfedilinkEnglish3•22 days agoA post 1.0 goal is to be a general engine replacement for many Bethesda titles. OpenMW would be a platform for other projects to build OpenOblivion, OpenNewVegas, etc on.
I would love it if, after OpenMW hits 1.0, they set a new goal of feature parity with Skyrim (or Skywind).
A post 1.0 goal is to be a general engine replacement for many Bethesda titles. OpenMW would be a platform for other projects to build OpenOblivion, OpenNewVegas, etc on.