• @squirrel@lemmy.blahaj.zone
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      172 years ago

      I don’t think you appreciate how much creativity the C-suite invested in developing Open World Microtransaction Generator 3000. /s

      • RiikkaTheIcePrincess
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        52 years ago

        Finally the “3000” isn’t just a marketing number but actually referring to the 3000th clone DLC/MTX platform in a row. Truth in naming!

    • SeaJ
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      102 years ago

      Can it really get worse than most of the shit side quest lines that are already pretty standard? Go here and fetch me this thing and I’ll give you something shiny is already the bottom of the barrel.

      • @bl4ckblooc@lemmy.world
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        22 years ago

        I finished everything in the base game for Just Cause 4 last year, and it was literally taking me more time to drive from one activity to the next than to do the activity. But of course there has to be 80 of them

    • SeaJ
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      02 years ago

      Can it really get worse than most of the shit side quest lines that are already pretty standard? Go here and fetch me this thing and I’ll give you something shiny is already the bottom of the barrel.

    • SeaJ
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      02 years ago

      Can it really get worse than most of the shit side quest lines that are already pretty standard? Go here and fetch me this thing and I’ll give you something shiny is already the bottom of the barrel.

  • @Immersive_Matthew@sh.itjust.works
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    102 years ago

    I think just about every developer is either considering, using now or has a wary eye open on this tech as it really is going to bring game worlds to life as it improves.

      • @Immersive_Matthew@sh.itjust.works
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        02 years ago

        That felt pretty flat for sure. In the months since then AI voices have gotten a lot more expressive and we have learned a lot on how to creat a more real feeling character. Still not fully there yet though. I wonder what AAA big name game will really pull it off first and set the tone for others to follow?

  • Gamingdexter
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    82 years ago

    Could be interesting but depends on how it is trained. I know there are hundreds of people that spend hours just chatting with GPT, if trained correctly it could create some very interesting main/side quest characters. Just have to wait and see, not a bad thing since it seems AI is “the thing” at the moment

    • Traister101
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      22 years ago

      “Chatting”. LLMs don’t have any idea what words mean, they are kinda like really fancy autocorrect, creating output based on what’s most likely to occur next in the current context.

  • AutoTL;DRB
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    22 years ago

    This is the best summary I could come up with:


    The multiyear partnership will include an “AI design copilot” system that Xbox developers can use to create detailed scripts, dialogue trees, quest lines, and more.

    “This partnership will bring together: Inworld’s expertise in working with generative AI models for character development, Microsoft’s cutting-edge cloud-based AI solutions including Azure OpenAI Service, Microsoft Research’s technical insights into the future of play, and Team Xbox’s strengths in revolutionizing accessible and responsible creator tools for all developers.”

    Inworld has been working on AI NPCs that react to questions from a player, much like how ChatGPT or Bing Chat responds to natural language queries.

    These AI NPCs can respond in unique voices and can include complex dialogue trees or personalized dynamic storylines within a game.

    The Finals developer Embark Studios recently had to defend against its use of AI-generated voices, arguing that “making games without actors isn’t an end goal,” in a statement to IGN.

    “We want to help make it easier for developers to realize their visions, try new things, push the boundaries of gaming today and experiment to improve gameplay, player connection and more,” says Zhang.


    The original article contains 484 words, the summary contains 183 words. Saved 62%. I’m a bot and I’m open source!