Funny. My worst fear is being stuck in the middle of the ocean with no boats or land in sight. But I’m trying to be more open-minded so I guess I shouldn’t judge.
… but also at the same time my greatest fear about the gaming industry is that all indie games will start having battle passes and subscriptions. But I guess some people who still think the base version of Call of Duty is worth the yearly $70 subscription fee might be deathly afraid of being reminded that MW3 is actually just MW2 with a few new guns.
Battle passes are fine when done right. Deep Rock Galactic, for example, adds all the cosmetics from the pass into the random loot pool after the season ends.
Most battle passes fucking suck though. Like in overwatch where you pay for the privilege of unlocking things through dozens of hours of gameplay.
Ye, ghostship gaming has nailed it. Some items even go into the store and can be bought with earned currency.
The game is so good that I’m serious considering buying some dlc to support them.
I don’t play the game a ton anymore, but back when I was super into it, I bought all four of the DLC out at the time for that exact reason. I rarely even use the cosmetics included, I just think the devs are awesome.
I see where you’re coming from, but if the game is designed in a way where it feels like it’s trying to convince me that playing the game for a larger amount of time is worth a reward and not rewarding in its own right then something is definitely off
So you’re against unlocking things through play? Stay away from the rouge-like genre then, you would hate it.
Just about any game that is designed to be played more than once (i.e. not story games like the Witcher) will have some sort of in-game rewards to keep it fresh. Like the Binding of Isaac where you have over a thousand different items to unlock through gameplay. But live service games need a way to keep their game fresh for even longer than most. Themed unlockable cosmetics are a great way to do it. As long as they’re not capitalizing on FOMO, I do not see any problem with it.
I’m not against unlocking things through play, I’m against unlocking things through play-time and that includes “experience points.” Cool stuff should be unlocked in the game, not once the game determines you have played it long enough to have earned something.
For example, unlocking new weapons in Dead Cells because you found them, even if by random chance, is better than unlocking new skins in DOOM Eternal because you played (not won or lost, just played) the same level enough times over to have “earned” them. Wasting time is not an accomplishment.
Yes, unlocks by random chance also technically could be considered unlocks by sufficient play-time, but I’d consider that different because you should be able to accept that you will never unlock certain items.
Yeah, I disagree completely and I don’t think we’re going to see eye to eye on this lol. If I complete a mission in Deep Rock Galactic and am awarded a random cosmetic, I can’t see how that’s better than gaining EXP for a battle pass and unlocking a reward I actually want. Especially when there is no way to buy battle pass tiers (so no time-gated pressure to spend money for a cosmetic you really want) and the loot is mixed into the other loot pools at the end of the season anyway (so no FOMO).
…is better than unlocking new skins in DOOM Eternal because you played (not won or lost, just played) the same level enough times over to have “earned” them
Also, in DRG, the vast majority of both your regular and battle pass EXP come from successfully completing missions. You might get a hat or two if you play and lose a hundred games (you still get a tiny amount of EXP for enemy kills and stuff), but the vast majority of all your battle pass loot is obtained after actually winning games. So that’s not even relevant for this game.
The only negative thing I will say about battle passes as a concept is that they’re currently in every fucking game ever. Just like loot boxes, one person thought up a neat idea and everybody else and their mother hopped on board and are riding that shit to hell and back. Really doesn’t encourage innovation.
Shitty gamerslop company continues to be shitty and crank out gamerslop
It takes 70-90 seconds to launch Modern Warfare 3
That’s it? Launching Warzone takes at least ten times that, between daily 45GB updates, multiple restarts when updating, unskippable intro videos and PS2-era loading times.
Wtf who would play that? I’m not waiting 10 minutes to play a videogame - that’s a 6th of my free time every day.
Not willing to wait 10 minutes to play a game? You Sir, or Madam, have never played modded Rimworld.
Now imagine loading a game, realizing your mods aren’t quite right, and having to exit out and reload.
As to 10 minutes to something like Warzone… no. Just no. An online battle royal type game needs to be fast. It can’t be all laid back and calming like Rimworld, the colony/warcrimes simulator.
Yeah, but if you’re playing rimworld, you’re already a masochist.
Just because everything is on fire, my cook has food poisoning, my researcher is punching the boomalope, and my hunter is running from the fire, doesn’t mean I’ve lost control.
No everything is probably okay as long as there’s no raid or mech cluster.
Plus, I’ve learned by now to not have wooden bases, and to keep the flammables and boomalopes on opposite sides of the base. Chemfuel goes over in that little building over there, with a thin roof. Still need to remember that firefoam poppers are a thing.
So it’s not a total loss. And that was the highlights of yesterday’s play session.
Worth playing?
Ive been thinking of buying it for a week now after watching a bunch of reggie videos
Do you value your free time?
I work free time i havent had a day off for 18 days.
Im procrastinating my university studies with an assignment due tomorrow.
I have half a day off today because i had a breakdown last night at 2130 and had to go back to work after doing a 13 hour shift yesterday.
So now im lying on the couch browsing lemmy.
So clearly i dont value it at all haha
Look, modding is a game on its own. Getting to play the modded game just means you’ve already won the main event
Just because there’s worse, doesn’t mean we should accept bad.
Last COD I tried to play was the new MW, bought it cheap digitally. After fording to download WZ for that shitty launcher, it couldn’t start on the PS5, kept freezing and crashing. After several rounds of back and forth with PS customer service, and wasting hours on reinstalls, they finally admitted they don’t have a fix, and gave me back my money.
Will never touch this shitpile again (and I used to like COD around the old MW and BO times).
Last I played was Cold War on Xbox, couldn’t even get past “press start to continue” without Xbox Live Gold, the only way I could play single player or zombies was to eithe unplug the Ethernet, or disable the network for the Xbox entirely. Just to start the game.
That’s fine.
I bought the game on PC and I played it for 2 weeks and then never touched it again. They managed to touch so many things from the original modern warfare 2 that it completely lost its flow. It was really sad to say that the gameplay lost all it’s charm, but oh well.
Good thing you got your money back, it probably wasn’t worth it anyway.
No problem, just don’t play that crap.
I’m sorry but that’s fucking hilarious
amazing
Who’s buying this shit anymore? The last game I got was the original MW2. None of my friends have bought CoD games in ages. Am I just in the wrong friend circles?
MechWarrior 2? Man, that takes me back…
Enemy power up detected
Heat level critical.